Of course, if the situation allows in the later stage, we will make a level editor and hand it over to the players for everyone to create and share.” Also we will try better authentic ocean simulation and physical computing accuracy and so on. “The full version of the game will have more building modules, unlocking sequences, and combat gameplay based on real-world technology lines, including single-player chapters for explaining the world background view, novice guidance, building-puzzles, more complete battleship sharing and commenting functions, and more. How is the full version planned to differ from the Early Access version? When the content and gameplay of the entire version are stable, we will end the early access mode.” “In the early access stage, we will further optimize and improve the game content based on the feedback and suggestions provided by players during the game. Inviting players to provide suggestions during our research and development can help us better understand everyone's needs.”Īpproximately how long will this game be in Early Access? "Sea of Craft" still has a lot of room for optimization. Also we can get ideas on how to improve the game content from all aspects through effective communication. And second, to hope that players, especially hardcore players who love naval battles or builds, can experience the game content in advance and give valuable opinions. “The purpose of choosing the early access mode is to use the Steam platform to accumulate the exposure and players of "Sea of Craft".
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